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Skills

How they work

How they work

Skills are things you learn by doing them, apart from your job. There are four: Cooking, Fishing, Agriculture and School (only for children, attending class at a School; for grown-ups it shows disabled). You don't pick one: practise them all whenever you like. A skill's level never changes your professions' or the other skill's.

Getting started

  • Cooking: buy the ingredients at the Supermarket, go to the Stove in your home or the Barbecue in your yard and tap Cook; the kitchen needs Plates for a dish, Glasses for a drink and Cutlery to chop (see Cooking). Start with the Barbecue, the Fruit salad or a Lemonade (see Drinks); with friends, a Fruit platter (see Platters).
  • Fishing: buy the Fishing rod and a bait in the supermarket's Fishing tab, equip the rod in your Inventory and tap Fish by the lake of the Eco Park. Start with the worm, which catches the Lambari.

The first time you buy the Fishing rod, or an ingredient at the supermarket, a short tutorial shows how the skill works. It shows only once.

Minigames

Every fish is a row of short minigames, one for each step. Miss a step, or walk away, and the fish gets away. The kitchen has no minigames: every dish is cooked by hand (see Cooking).

Experience and levels

Every dish that turns out well and every fish you catch gives experience. The level goes up like the professions', with no limit, and every new level unlocks new dishes and fish. Your levels and how much is left to the next one are in My character → Skills. Win every minigame and the fish is always caught. A burnt dish, or a fish that gets away, gives nothing.

Rankings

Rankings → Skills shows the best at Cooking, Fishing and Agriculture, with their level and XP.

Cooking

Cooking

By the burners of the Stove, the Six-burner stove, the Brick wood stove or the Counter with sink and stove of your home (your house, your spouse's, one you are a resident of or your Hotel room) press Cook: each recipe shows its dish, its level, its ingredients with how many you have, what it needs from the kitchen, and Cook when you can make it. The ingredients come from your Inventory and, at the stove, from the fridges, cabinets, jars, fruit bowls and baskets on that floor of the home. At a yard's Barbecue you make the Barbecue. Each dish you start costs 5 stamina (half with the clinic's vaccine); without it you can't cook.

Kitchen things and appliances

Every recipe also needs kitchen things on the same floor of the home as the stove: Plates for every dish and platter, Glasses for every drink, Cutlery for what is chopped, and the appliances in the tables below, like the Oven, the Blender or the Air fryer. In the Cook window they show beside the ingredients, each with its picture: green when this kitchen has it, red when it is missing. All of them are ordered at a Furniture Designer's store, in its Kitchen and Appliances tabs (see Furniture and decoration). The Stove, the Six-burner stove and the Brick wood stove have an oven; the Counter with sink and stove has only two burners, so an oven dish there needs an Electric oven. The Mug rack counts as Glasses, and the Pot rack gives the Big pot of the platters. The Barbecue in the yard needs nothing.

Cooking by hand

The kitchen has no minigames: you cook by hand, and everyone sees you. Over the pot comes the button of what to do now — Chop, Season, Plate or, for a drink with no heat, Mix — and each tap plays the gesture, which never goes wrong. Blend is done at the Blender and Beat at the Stand mixer: their button shows over the appliance. Tapping a button from across the room walks you up to it. Then the pot goes on the heat and cooks by itself: the button shows how long is left, and you can walk around the house meanwhile. Now and then the pot asks you to Stir (at the barbecue, to Flip the meat; at the air fryer, to Shake the basket) and you have 15 seconds. When the heat is over a bell rings and Take off the heat shows: leave it 2 more minutes and the dish burns and is lost. Leaving the house, or walking away from the barbecue, with the pot on the heat burns it too. A finished dish brings all its experience; a burnt one brings none.

Appliances

Some recipes don't go on the burners. After the hand steps you put them in the appliance — Put in the oven, Put in the air fryer, Put in the toaster, Put in the microwave, Turn on the kettle or, at the Espresso machine, Turn on the machine — and when the bell rings you take them out at the same appliance (Take out of the oven, Pour the water, Take the cup…). The Pressure cooker cooks on the burners, whistling. Each appliance cooks one dish at a time: while someone else's dish is in it, it is busy.

WhereHowBurns?
Burnersstir when the pot asksyes
Pressure cooker40% faster, no stirringyes
Ovenno stirringyes
Toaster8 secondsyes
Air fryer20% faster, shake the basket oncenever
Electric kettle10 secondsnever
Espresso machine10 seconds (cappuccino 15)never
Microwave15 to 20 secondsnever

What never burns turns itself off and waits for you after the bell (leaving the house still loses it).

Faster, slower, better

  • The Six-burner stove lets two people cook at once, and its oven, like the Electric oven, bakes 20% faster.
  • A Utensil holder on the floor makes the burners, the pressure cooker, the oven and the air fryer 15% faster.
  • The Brick wood stove cooks 20% slower, but every dish made on it gives 20% more experience. Each dish on its fire burns 1 Firewood (sold at the Supermarket), from your Inventory or the kitchen's storage; without firewood it doesn't light.
  • With a Wall spice rack or a Counter spice rack on the floor, a dish made with care gives 15% more instead of 10%.
  • With a Range hood, the kitchen never stinks of dirty dishes and a burnt pot gives no smoke.

Made with care

Stir every time the pot asks, with fewer than 3 dirty dishes in the house, and the dish comes out Made with care. It brings 10% more experience, and whoever eats it is Well fed 10% longer. While the dish is on its way, the pot's button shows a ★, and in the Inventory and the fridge the ★ shows how many dishes were made with care.

Dishes and water

Every dish or drink that is finished or burnt at the stove leaves a dirty dish beside it. With 3 or more dirty dishes in the house flies show up and no dish comes out made with care; with 5 or more the kitchen stinks. By the sink of the Counter with sink and stove or any sink of the house, Wash the dishes washes one piece and gives 5 Cooking experience; the Double sink washes two pieces at a time, with the experience of both. At the Dishwasher, Wash the dishes puts every dirty dish on the floor in at once and washes them in a minute, with no experience; one wash at a time.

Anyone in the home can Drink water at the Water filter: it fills 5 of your hunger, once an hour.

Dishes

DishLevelIngredientsNeedsWell fed
Barbecue (barbecue)1beef, saltnothing3h
Fruit salad1banana, apple, orange, mangoCutlery, Plates2h
Toast1bread, butterToaster, Plates2h
Popcorn1corn, butter, saltMicrowave, Plates1h
Scrambled eggs22 eggs, milk, cheesePlates3h
Grilled ham and cheese22 bread, cheese, hamToaster, Cutlery, Plates3h
French fries22 potatoes, saltAir fryer, Cutlery, Plates3h
Fried lambari33 lambaris, saltPlates3h
Rice and beans4rice, beans, tomatoPressure cooker, Plates4h
Brigadeiro4cocoa powder, 2 milk, sugar, butterMicrowave, Plates2h
Fried tilapia5tilapia, salt, orangeAir fryer, Plates4h
Pumpkin soup6pumpkin, potato, carrot, milkCutlery, Blender, Plates5h
Roast carp8carp, 2 potatoes, carrotOven, Cutlery, Plates5h
Chicken with vegetables9chicken, bell pepper, carrot, potatoCutlery, Plates6h
Trahira with rice10trahira, rice, tomato, saltCutlery, Plates6h
Stroganoff12beef, 2 milk, tomato, rice, potatoCutlery, Plates8h
Roast tambaqui14tambaqui, salt, pineapple, potatoOven, Cutlery, Plates9h
Roast lamb16lamb, 2 potatoes, carrot, honeyOven, Cutlery, Plates10h
Fish moqueca18peacock bass, tomato, bell pepper, rice, milkCutlery, Plates11h
Feijoada202 beans, 2 pork, rice, cabbage, orangePressure cooker, Cutlery, Plates12h

A dish goes to your Inventory. Next to a table of the home you are in, Serve puts it on the table, and, seated on any chair, stool, bench or sofa at the table, Eat eats one that is there (the Barbecue can be eaten standing too): your hunger fills up and you are well fed for some hours, shown by the fork beside the hunger bar, when the hunger doesn't drop. Eating again never adds up: the longest time counts. Standing or seated, Take puts the nearest dish back in your Inventory as it was. Any table works: dining, coffee, side, bedside, desk, bar and counters. To feed several people at once, see Platters.

Out of a fridge, food goes bad while you play (never while you are out of the game): meat, milk, cheese, eggs, butter and ham in a day, fruit, vegetables and bread in two, a dish and a cup of coffee in a day; rice, beans, honey, salt, ground coffee, sugar, tea leaves, cocoa powder, flour, cornmeal and firewood never do. Eggs and meat from a farm last a day too; seeds, wool, feed and an animal waiting for its corral never go bad and stay in your Inventory. Your Inventory shows how long each one lasts. In your Fridge or Freezer, and in the kitchen's cabinets, jars, fruit bowls and baskets, nothing goes bad: its window shows what you carry and what is in the fridge side by side; tap an item or drag it to the other side to move one, up to 20 of each item in the fridge. Store all puts all the food you carry that goes bad and fits in at once; what never goes bad stays with you. Take all brings everything in the fridge that you can carry to your Inventory at once. Rotten food stays in your Inventory, and a dish that rots on a table stays there too, stinking, with flies: Take it, then throw it away (see The trash).

Platters

Platters

At the Stove or the Counter with sink and stove, tap Cook and open Platters: a big pot, platter or cake that feeds several people. It is cooked by hand like a dish — each one you start costs 5 stamina and it gives Cooking experience — but it takes more ingredients, more steps and longer on the heat, and letting it burn loses the whole pot. The big pots need the Pot rack, the roasts and the cakes an oven (see Cooking).

PlatterLevelIngredientsNeedsServingsWell fed
Fruit platter22 bananas, 2 apples, 2 oranges, 2 mangoes, pineappleCutlery, Plates42h
Cornmeal cake32 cornmeal, 3 eggs, milk, sugar, butterMixer, Oven, Plates83h
Carrot cake52 carrots, 2 flour, 3 eggs, sugar, cocoa powderBlender, Oven, Cutlery, Plates83h
Big pot of rice and beans63 rice, 3 beans, 2 tomatoes, saltBig pot, Plates64h
Pot of pumpkin soup82 pumpkins, 3 potatoes, 3 carrots, 2 milkBig pot, Cutlery, Blender, Plates65h
Chocolate cake102 flour, 2 cocoa powder, 3 eggs, 2 sugar, milk, butterMixer, Oven, Plates84h
Roast chicken with potatoes113 chicken, 4 potatoes, 2 carrots, saltOven, Cutlery, Plates66h
Pot of stroganoff153 beef, 4 milk, 2 tomatoes, 2 rice, 3 potatoesBig pot, Cutlery, Plates68h
Roast lamb platter183 lamb, 4 potatoes, 2 carrots, 2 honeyOven, Cutlery, Plates610h
Family feijoada224 beans, 4 pork, 3 rice, 2 cabbages, 3 orangesBig pot, Cutlery, Plates812h

The platter goes to your Inventory. Near a table of the home, Serve puts it on the table whole. Then anyone in the home — you, your family, your guests — sits on any chair, stool, bench or sofa at the table and taps Eat: each one eats one serving, the hunger fills up and they are well fed for the hours in the table, and the rest stays on the table for the next one. The pot empties as people eat, and the last serving takes it off the table. Take puts a platter back in your Inventory only while nobody has eaten from it (or when it has gone bad, to throw away). Out of a fridge it goes bad in a day; in the Fridge never.

Drinks

Drinks

At the Stove or the Counter with sink and stove, tap Cook and open Drinks: juices, smoothies, tea, hot chocolate and coffee made with what you buy at the Supermarket. It is made by hand like a dish: the juices and smoothies are mixed in a jug with ice or blended in the Blender, the tea and the hot chocolate are made with the Electric kettle, and the espresso and the cappuccino at the Espresso machine. Every drink needs Glasses (or the Mug rack). Each one you start costs 5 stamina and it gives Cooking experience.

DrinkLevelIngredientsNeedsWell fed
Lemonade12 lemons, sugarCutlery, Glasses1h
Orange juice13 orangesCutlery, Glasses1h
Honey tea2tea leaves, honeyKettle, Glasses1h
Espresso2ground coffeeEspresso machine, Glasses1h
Grape juice32 grapes, sugarBlender, Glasses1h
Banana smoothie42 bananas, milk, honeyBlender, Cutlery, Glasses2h
Cappuccino4ground coffee, milk, sugarEspresso machine, Glasses2h
Hot chocolate5cocoa powder, 2 milks, sugarKettle, Glasses2h
Watermelon juice6watermelon, lemonBlender, Cutlery, Glasses2h
Strawberry smoothie72 strawberries, milk, sugarBlender, Cutlery, Glasses2h
Pineapple juice8pineapple, lemon, sugarBlender, Cutlery, Glasses2h
Green juice9apple, cucumber, lettuce, lemonBlender, Cutlery, Glasses3h
Mango smoothie102 mangoes, milk, honeyBlender, Cutlery, Glasses3h
Chocolate milkshake12cocoa powder, 2 milks, banana, sugarBlender, Cutlery, Glasses3h

The drink goes to your Inventory. Tap it and Drink: standing or seated, wherever you are, except inside the church. You sip it for 15 seconds, the drink goes down in the glass and everyone sees it (the tea, the hot chocolate, the espresso and the cappuccino from a steaming mug, the others from a glass with a straw, each in its own colour). Each one fills a little of your hunger and keeps you well fed for the hours in the table. Near a table of the home, Serve puts the drink on it; there, standing or seated, Drink drinks it and Take puts it back in your Inventory. Out of a fridge it goes bad in a day; in the Fridge never.

Fishing

Fishing

Fishing is the second skill (see Cooking). You fish in the Eco Park's lake, from its shore, its pier or the rowboat, and on the bank of the River (see Água Doce and the river), never from its bridge.

In the supermarket's Fishing tab are the Fishing rod (200 Coins), the Cooler (300 Coins) and the baits (2 to 10 Coins). Equip the rod in your Inventory: it shows in your hand, and only then can you fish. By the water press Fish, choose the bait, face the water and hold Cast: the bar fills and empties, and the ring on the water shows where the float will land. Let go to cast. Each fish lives at its own distance: near, in the middle or far. Reel in brings the line back.

Each bait catches one fish. When it bites, each step is a minigame — Hook it, Keep the line, Turn it and Pull it in — and missing one, or walking away, lets the fish go. With every step right, the fish is always caught. Each fish that bites costs 5 stamina (half with the clinic's vaccine); without it you can't cast. A cast where nothing bites costs nothing. The rod breaks on 1 in 100 fish tried. At the end, a window shows the fish and the experience gained — and, when the rod breaks, it says so: if you have another rod it is already in your hand; if not, buy another one at the Supermarket. You can buy as many rods as you want.

FishLevelBaitDistance
Lambari1wormnear
Tilapia1fish feednear
Carp2corn bait or cornmiddle
Catfish4chicken livermiddle
Trahira6lambarimiddle
Pacu9bananafar
Tambaqui12mangofar
Peacock bass16lurefar

That table is the lake's. In the river the same bait may bring another fish: Piau with a worm, Dorado with a lambari, Pintado with chicken liver, and the Carp too.

A fish goes to your Inventory and goes bad in a day. The Cooler keeps up to 20 of each item, and nothing goes bad in it: fish, food, dishes, baits, coffee and anything that goes in the fridge. You can have up to 5 coolers, and each one keeps its own things. Equip one in your Inventory to carry it in your hand, Put down leaves it on the ground so your hands are free, Pick up takes it back. Only one cooler at a time can be out: pick up the one on the ground before you take another. Cooler opens it: what you carry and what is inside side by side, like the fridge, and Take all brings everything inside to your Inventory at once. In your Fridge fish never go bad either. Fish make dishes too (see Cooking).

Fishermen sell the fish they caught straight to the supermarket, at the Fish counter by the butcher. In Sell, choose how many (with − and +, or type the number); the Coins come at once. In Buy, any player buys any fish, as many as they can carry: the supermarket never runs out. Each fish costs its bait's price + 18 Coins, the same to buy and to sell: Carp, Lambari, Pacu and Tilapia 20, Tambaqui 21, Catfish 22, Piau 20, Pintado 22, Peacock bass 28, Trahira and Dorado 38. The Corn bait costs 2 Coins, so the Carp stays at 20. If you had offers at the Fish counter, My offers gives the fish back to you.

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