Homes and plots
Your Hotel room
Every resident has a free room at the Hotel, on the City Hall block, with a living room, a kitchen, a bedroom and a bathroom. It comes with the bed, the toilet, the sink and the shower, and you decorate the rest with Edit Room. There the bed, the toilet, the sink and the shower move too, for free: drag and turn them like furniture, or store one to put it back later from Inventory. They belong to the Hotel: they stay in your room, keep working wherever you put them and can't be given, sold or taken to another home.
Staying in another city
Visiting a city where you don't live? At its Hotel's door you rent a Guest room just for you: a bed, a TV and a bathroom with a toilet, a sink and a shower. Each entry costs 200 Coins (or 100 Ora): leaving and coming back is paying again.
Buying a plot
The Real Estate app on the phone lists the plots for sale, cheapest first, and marks the one you choose on the map. The closer to the city centre, the more expensive: from 1,500 to 4,500 Coins.
A plot whose owner does not play for 30 days goes back on sale: its building and its fence go, and the furniture goes back to its owners' inventories. In the Sold tab, the plots whose owner has not played for 7 days or more come first, marked Inactive for N days.
Standing on the plot, press Buy plot: the window shows its price and buys it. Each person can own up to 2 plots across all their accounts (in a married couple, 2 each), and Farms and the lots of Água Doce count, with one farm per character (see Farm and Água Doce and the river). Your plot gets a fence and a gate, and only you, your spouse and your guests go in. On a plot with an owner, and inside its building, nobody is run over, vehicles don't crash and the police fines or arrests no one.
Every plot has an address: the street in front of it and its number, like 14 Baker Street. That is the name it goes by in the game, and the street keeps the name it has in its city.
Notary's Office
At the Notary's Office counter, Buy shows the plots, cars and motorbikes other players put up for sale, and Sell puts up yours, at the price you type, from 100 Coins up: an empty plot, one with a finished house or with a finished company, or your car or motorbike, which stays at the office until it is sold or taken back. To sell, you pay the fee of the Lawyer who owns the office when you list: a fixed amount of Coins they choose, not a percentage of the price, shown as Notary fee on each item. The listing only shows in the catalogue once they prepare the documents, finishing your order: an alert reminds you right after you pay the fee. At your own office there is no fee, and you prepare the documents yourself at the desk. You can take it back before that, with the fee back. The buyer pays the price and takes it at once: the plot or the vehicle changes hands and the seller gets paid. The Lawyer is told of every new order, even with the game closed, if notifications are on. On a plot sold, the furniture goes back to its owners and the residents and guests leave.
A farm is sold with all that stands on it, crops and animals included, and its listing says what comes with it (see Farm).
A finished company (furniture store, tuning shop, notary's office, clinic, vet clinic, boutique or beauty salon) can be sold too, when no customers' orders are waiting there. Any resident of the city can buy it, but only someone who finished its profession's course and has that profession as their job works there: the invited, the name and the prices do not go to the new owner: they start with the starting prices and the company closed.
The counter's Fines tab shows your parking and crash fines paid in that city in the last 7 days. Appeal places an order with no fee: when the Lawyer finishes it, with 3 minigames at the desk, half of the fine comes back to you and the other half goes to the Lawyer who did the work. Each fine can be appealed only once; cancelling the order puts it back in the list.
The office's owner sets each service's fee in the Prices tab, from 100 Coins up. To finish an order they win minigames at the desk: 3 to become a resident, for a motorbike, for a fine appeal or for a name change, 6 for a car and 8 for a plot. In Edit Notary's Office, they move and turn the office's furniture: the counter, the desk, the bookshelves, the filing cabinet, the sofa and the plants. The counter and the desk work wherever they put them. There is also the office's own furniture shop: a waiting bench, queue posts, a ticket dispenser, the scales of justice, a flag, a safe, a case archive, a water cooler and stamps.
Garbage day
Every plot with an owner has a trash bin on the sidewalk: a house's at the curb, beside its gate or wherever its owner put it, a company's at the curb too, at one end of its front, away from its entrance. Every city building but City Hall has one too, at the curb. On Thursdays from 3:00, the garbage truck goes down every street with a bin: at each one the collector jumps off, takes the bag out of the bin, throws it into the truck and rides on to the next one.
Moving to another city
To live in another city, go to that city's Notary's Office and, at the counter, press Live here. You pay the fee of the Lawyer who owns the office and become a resident when they finish your order: then you can buy plots there, your Hotel room comes with you exactly as it was (furniture in the same places, walls, floor and doors), for free, and your vehicles come with you, put away (equip them from Inventory or the vehicles button). When no notary's office in the city is open, Live here at the City Hall reception does the move, for free, and you become a resident at once. With an office open, Live here at the City Hall reception shows the way to the nearest open office, by Compass or Autopilot.
Building a house
On your plot, press Build and choose what to build:
| Building | Price | Ready in |
|---|---|---|
| Small House | 2,000 Coins | 8h |
| Medium House | 3,000 Coins | 12h |
| Townhouse, with two floors | 4,000 Coins | 16h |
| Doctor's Clinic, only for Doctors | 3,000 Coins | 12h |
| Furniture Store, only for Furniture Designers | 4,000 Coins | 16h |
| Tuning Shop, only for Mechanics | 4,000 Coins | 16h |
| Notary's Office, only for Lawyers | 3,000 Coins | 12h |
| Vet Clinic, only for Veterinarians | 3,000 Coins | 12h |
| Boutique, only for Stylists | 3,000 Coins | 12h |
| Beauty Salon, only for Hairdressers | 3,000 Coins | 12h |
| School, only for Teachers | 3,000 Coins | 12h |
Tapping the price opens a window showing what will be built, with its photo, floors, build hours and price: tap the price again to pay, and the city's builder does the work, even while you are away. Houses come with the bed, a bathroom, an entrance hall and a garage for your vehicle; the rest of the furniture is up to you.
Demolish
Near your plot, press Demolish, in the corner of the screen (inside Actions when there are other actions), and type I AM AWARE to confirm. The city's builder comes and takes the building down in the same time it took to build, for free. Whoever is inside goes out, the furniture of the house and the yard goes back to its owners' Inventory and the residents no longer live there. The fence and the gate stay. When it is done the plot is empty and you can build whatever you like.
The first time you enter a Furniture Store, a Notary's Office, a Doctor's Clinic, a Vet Clinic, a Boutique or a Beauty Salon, or come near the bays of a Tuning Shop, a tutorial shows how that company works and how to work there. It shows only once for each kind of company.
Order box
Every Furniture Store, Boutique and Vet Clinic has an Order box beside its door, with the company's name (or its owner's). While the company is Closed, walk up to the box and tap Order box: the catalogue opens right there, with the owner's prices, and you leave your order, paid at once as at the counter. While it is Open, you order inside, at the counter. At any hour, at the box, Your orders shows your orders at that store and cancels the ones nobody started, with your money back.
Each envelope sticking out of the box is an order waiting, and everyone sees how many there are; on the Classic post box, the little flag goes up when there are orders. When the owner, or someone invited to work there, comes back, they make the orders at the work table, as always.
If nobody starts your order within 30 days, it expires: your Coins come back to you and a big notice tells you what happened. If you were out of the game, the notice shows when you come in.
The owner picks the Box model at the box itself and, with Move box, takes the box anywhere on the plot: it follows the mouse (on a phone, tap where you want it), Turn turns it 45° at a time, Beside the door puts it back in its usual place and Save keeps it. The box is green where it can stand and red where it can't: off the plot, inside the building or in the way to the door. The Wooden crate is free, and the Boxes tab of the Ora Store has the Classic post box (300 Ora), the Flower box (400 Ora), the Iron with lantern (500 Ora, its lantern lights up at night), the Neon sign (550 Ora, its neon glows at night) and the Kiosk with awning (600 Ora, with bulbs that light up at night). Bought once, a model works at all your companies, and it can also be given as a gift to a friend.
Facade: models and colors
On the plot of your finished house or company, outside, press Facade to change how the building looks from the street. Everyone in the city sees it.
Models
Each house and each company has 4 models besides its own, sold only in Ora:
| Building | Models | Price |
|---|---|---|
| Small House | Modern, Chalet, Mediterranean, Tudor | 1,000 Ora |
| Medium House | Modern, Farmhouse, Brick, Mediterranean | 1,200 Ora |
| Townhouse | Modern, Victorian, Brick, Tudor | 1,500 Ora |
| Companies | Modern, Brick, Classic, Rustic | 1,200 Ora |
A model changes the walls, the roof, the windows, the door and the porch, and the garage matches it. The building keeps its size and its inside.
Colors
The Colors tab paints the walls, the trim and the details (the door, the shutters, a company's sign) of any model: 12 colors for 500 Coins each, or 250 Ora.
At a house, whoever lives there can change it too.
Furniture and decoration
Editing your home
Inside your home press Edit House. In the Shop you buy furniture, then place it from Inventory; the double bed, the shower and the toilet are free. Inventory is the same one as My character > Inventory. There, tap a piece to place it (in your home), give it, sell it (from 100 Coins up) or delete it; the bin on the piece's corner deletes it too. Deleting is forever: type DELETE to confirm. A piece made at a player's furniture store or vet clinic shows Made by with the name of who made it. Rotate with R, drag it to move. A piece's colors are chosen only when you buy it: in the piece's window in the Shop, each of its parts has the color picker, for free, and Original keeps its own color; while trying a piece, Colors picks its colors before Done. Once bought, the piece keeps the colors chosen forever, also when it is given or sold. The same piece in different colors shows apart in Inventory. Walls, Floor and Doors change each room's look; some finishes are paid once and can be used in all your homes. Walls also has pink and purple shades and wallpapers: each color costs 50 Coins and each wallpaper 100 Coins. Floor has woods, tiles, marbles and carpets for 40 or 50 Coins, and four special floors for 60 Ora: starry sky, gold-veined marble, clouds and glossy checker. In Walls, Half wall or Full wall sets the height of the room's inner walls, for free, and everyone who comes in sees the same; the wall in front of the room you are in always stays low. While editing, only the room you are in shows. Outside editing, a room with its door closed is all dark for whoever is outside it: floor, walls, windows and doors. On a phone, drag the floor (or two fingers) to move the camera and pinch to see up close; to place a piece, touch the floor to see where it goes and touch it again to put it down.
After the starting tutorial, the first time you enter your house or your Hotel room, a tutorial with animations shows how to buy and place a piece of furniture. It shows only once; the X skips it.
The Shop sorts the furniture by category, such as Bathroom, Office and Lighting. Lamps are turned on and off near them; the Lava lamp and the Desk lamp go on a table.
The doors between the rooms open and close with E, or by tapping Open door and Close door, when you are inside the home and near them. With a door closed, the room on the other side goes dark for whoever is outside it.
In your homes, the Floor plan tab shows the whole house and changes how the rooms are divided:
With Door, touching a wall turns it into a door; with Wall, touching a door turns it into a wall. The grid follows the house's walls: its lines run through their middle, and each white dot is a corner. To make several walls at once, press a corner and drag along the line; with Erase, dragging like that takes away everything on that line. First you try it: each touch changes the plan just for you to see, the changes not paid yet are blue, touching one with the same tool (or with Erase) takes it away for free, and Undo takes the last change back (a whole dragged wall). The price in the panel adds it all up: 10 Coins per wall and 50 per door or window put, and half of it to take one away (5 and 25); Done makes the changes, and the X drops them. After Done, a builder comes into the house, goes around the furniture to each wall, door or window: each one takes 5 seconds to be ready, and the plan only changes again when the builder is done. The outer walls stay, and furniture standing where a new wall goes returns to Inventory. Each new room keeps the walls and floor of the room it came from. The toilet, the sink and the shower move too, for free: drag and turn them like furniture, or store one to put it in another room from Inventory. They keep working wherever you put them.
Walls in companies
The furniture store, the notary's office and the clinic have the Floor plan tab too, at the same prices as a house: 10 Coins per wall and 50 per door or window, and half of it to take one away. Only the company's owner changes its plan, its walls and their height (Half wall or Full wall), and the customers see the same. No wall goes over the store's counter and drafting table or the furniture a company comes with (the notary's office's, the clinic's exam chair, the vet clinic's and the boutique's counter and table, and the beauty salon's counter, chair, wash basin and waiting sofa), and no door may open where that furniture stands. In Walls, each kind of company has colors and wallpapers of its own: the clinic light tones, tiles, honeycomb and eucalyptus, the furniture store wood slats, white brick, concrete, pegboard and green tiles, the notary's office mahogany, pinstripe, framed panels, a bookshelf and regency stripes. Each color costs 50 Coins and each wallpaper 100 Coins, paid once; cream and white are free. After them come the house colors and wallpapers that suit the company, at the house price, and what you already bought for your house works there too. Last come the pink and purple shades and wallpapers, in any company. In Floor, each company also has its own floors for 100 Coins: the clinic light terrazzo and mint vinyl, the furniture store polished concrete, gray epoxy and showroom wood, the notary navy carpet, marble checker and mahogany parquet, the vet clinic blue rubber and paw print tiles, the boutique champagne carpet, pink marble and mirror black. After them come all the home floors.
In Edit Notary's Office and Edit Clinic, the Shop also sells the furniture store's plants and lights (arc lamp, brass wall light, crystal lamp, fiddle-leaf fig, globe wall light, lantern wall light, monstera, olive tree and snake plant), at the store's starting price, and the homes' TVs (big TV, TV stand and wall TV). Edit Store sells the TVs too, and Edit Vet Clinic, Edit Boutique and Edit Beauty Salon sell the plants, the lights and the TVs too. In a company, only the owner turns a TV on and off, and it shows its own channels, with no YouTube videos.
Bathrooms in companies
Every company with an interior (furniture store, notary's office, clinic, vet clinic, boutique and beauty salon; not the tuning shop) sells the Bathroom in its Edit shop, in the Bath category, for 500 Ora: a closed cabin with a shower, put down only inside the company, as many as the owner likes. Near it, the owner presses Price and types what a bath costs, from 0 to 1,000 Coins (it starts at 10). At its door, customers press Take a shower: one person at a time, the door closes, the red light comes on and steam rises from the roof. The bath is paid when it ends, in transferable Coins, and they all go to the owner. The Bathroom is for customers: the owner and those invited to work there can't bathe in it. This bath keeps you fresh for 30 hours at most and never takes away the time you already had: with 30 hours or more left you still pay and gain no time.
Second work station
Every company with an interior sells its owner, in Edit, a second work station for 400 Ora, the same as the one it has: the furniture store's Drafting table, the notary's office's Lawyer's desk, the clinic's Exam chair, the vet clinic's Care table, the boutique's Sewing table and the beauty salon's Styling chair. Each company has only one, and it goes only inside it. With it down, two people work at once, the owner and a guest or two guests, each at their own: each serves their own customers and makes a different order. Customers who ask to be served join the shortest queue. At the Tuning Shop there is nothing to buy: two people work at once, one at each bay.
Shop tabs
| Pets | Furniture for your pet. |
| Rugs | 12 rugs: 6 in Coins and 6 in Ora. A rug lies on the floor: you walk over it and place furniture on top of it, but two rugs don't overlap. Rugs also go in front of the doors, where furniture doesn't. Like the furniture, you drag, turn and paint them. |
| Paintings | 10 paintings: 6 in Coins, from 10 to 50 Coins, and 4 in Ora, from 30 to 60 Ora. A painting hangs on one of the two tall back walls, facing the room (with the camera turned, only on one that shows), or on an inner wall of the room while it is a Full wall, on the side that shows; on a Half wall it is hidden until the wall is full again. It can go above a sofa or a bed; two paintings don't overlap and none goes over a window. You drag it along the wall and paint its frame. Paintings also go in the furniture store. |
| Decor (in the Shop) | A gold bar, for 100 Ora, and a pile of four gold bars, for 350 Ora. The bars shine in the home. |
| Windows | Changes the windows of the whole home, like the doors: 2 free styles, 4 in Coins and 6 in Ora. A style is paid once and can be used in all your homes. In Doors and Windows, All changes every one at once; tap a number, or a door or window in the room, to change only that one. |
Furniture Designers have their own stores with special pieces made to order, at the price the owner chooses, from 100 Coins up. Press a piece's price to put it in the Cart. Before that, Colors, under the price, picks the color of each of the piece's parts: it is made in those colors and keeps them forever. In the Cart tab change how many with − and +, or tap the number and type it, then press the total to order everything at once, up to 20 pieces: each piece is an order of its own. The Furniture Store, the Boutique and the Vet Clinic work the same way, each store with its own cart, which empties when you leave it. The owner can't buy at their own store, nor at their own Boutique or Vet Clinic. Anyone can go into the store: the catalogue and the orders are at the Counter, at the back. The designer makes each piece at the Drafting table, beside the counter (the counter and the drafting table come with the store, and the owner moves and turns them in Edit, like the pieces the other companies come with), drawing the piece's plan, and every Sand and Paint minigame won takes 20 minutes off it. With no orders, the designer makes City orders at the drafting table, paid by the game for every minigame won. The store has a tab for each category, with Accents, Appliances, Bathroom, Decor, Flowers, Kitchen, Lighting, Living room, Office, Party, Party lights, Rugs and Yard. Rugs has 16 rugs only the Furniture Store sells, from 100 to 400 Coins: doormat, bath mat, kitchen runner, sisal, geometric, hopscotch, crochet, cloud, rainbow, leaf, mandala, starry sky, braided wool, Moroccan, embroidered silk and the giant abstract rug. Decor has the plants (fiddle-leaf fig, monstera, olive tree and snake plant) and the wall lights, hung on a wall like a painting and turned on and off like a lamp; a finished yard piece goes to your Inventory and is placed with Edit yard.
The store's Living room has the poufs (round, square and flower), the floor cushions (plaid and round floral), the wooden sofas with floral, plaid or striped cushions, the wooden armchairs, the coffee tables (square, round, oval and rectangular) and the wooden and glass side tables. You sit on the poufs, floor cushions, sofas and armchairs; the tables take food, drinks, a little vase or a table lamp. Accents has the wall niches (square and hexagonal) and the wall clocks (round and square), hung on a wall like a painting; the floral and colorful table lamps, which go on a table, and the floral floor lamp, all turned on and off; the ceramic vases (the tall one and the round one stand on the floor, the flower vase and the three little vases go on a table, a desk or a nightstand); and the decorative cushions (floral, plaid, striped and round velvet), which go on a sofa, an armchair, a chair or a bed: in Edit House, drag the cushion onto the seat, anywhere on it. The prints and the wood can be painted too. For the first 2 weeks these pieces are VIP only: the VIP until tag shows the day and hour everyone can order them.
The store's Party has the balloons and the birthday cake. The cake goes on a table; next to it, Blow out the candle puts the candle out and Light the candle lights it again. Party lights has the String lights, the LED tube, the Party spotlight, the Neon star and the Disco ball, which turn on and off like the lamps and change color while on.
Flowers has the Round flower arch, the Pedestal arrangement, the Flower basket and the Aisle arrangement, which go inside the house and in the yard. The store's Yard has the Big string lights, with bulbs between two posts 6 meters apart, and the Light tower, with four floodlights that light everything around it at night, like at the race tracks. For the first 2 weeks these six pieces are VIP only.
The store's Kitchen has chairs made to match the tables: the bistro chair for the round table, the upholstered dining chair for the six-seat table, the glass dining chair for the glass dining table and the velvet bar stool for the kitchen island. Painted the same color, they match the table. The Kitchen and Appliances tabs also have everything a kitchen needs to cook, from the plates and the blender to the fridges and stoves (see Kitchen and appliances).
Inside the store, the owner taps Edit Store. Its Shop has a catalogue of its own: cash register, catalogue rack, chalkboard sign, counter, display podium, display shelf, fabric swatches and glass showcase, from 150 to 600 Coins. These pieces only go in the furniture store, and home furniture can go there too. The same Shop also sells the store's own catalogue (the indoor pieces it sells to customers) at their starting price, so the owner can furnish the store with what it sells. With customers inside the store, it can't be edited. Edit Store has the Paintings tab too.
Kitchen and appliances
The appliances and kitchen things below, which recipes use (see Cooking), are ordered at a Furniture Designer's store, in its Kitchen and Appliances tabs, and made by the designer at the price the store's owner chooses, from 100 Coins up. Edit House's Shop still has the Fridge (500 Coins) and the Freezer (300 Coins), which keep any food, 20 of each item. A piece counts for the stove when it is on the same floor of the home.
Appliances
| Piece | What it does |
|---|---|
| Side-by-side fridge | Keeps any food, 40 of each item. |
| Retro fridge | Keeps any food, 20 of each item. |
| Six-burner stove | A stove with an oven: two people cook at once, and its oven bakes 20% faster. |
| Electric oven | An oven that bakes 20% faster; goes on a counter. |
| Microwave | Popcorn and brigadeiro. |
| Air fryer | Fried tilapia and French fries; never burns. |
| Pressure cooker | Rice and beans and feijoada, on the burners. |
| Electric kettle | Honey tea and hot chocolate. |
| Blender | Smoothies, juices, soups and the carrot cake. |
| Stand mixer | The cornmeal and chocolate cakes. |
| Toaster | Toast and grilled ham and cheese. |
| Retro coffee maker | Makes coffee (see Coffee). |
| Espresso machine | Espresso and cappuccino; coffee in 10 seconds. |
| Dishwasher | Washes every dirty dish on the floor at once. |
| Range hood | Hangs on the wall: no stink from dirty dishes, no smoke from a burnt pot. |
Kitchen
| Piece | What it does |
|---|---|
| Brick wood stove | A stove with an oven; burns firewood, cooks 20% slower and gives 20% more experience. |
| Water filter | Drink water: 5 of hunger, once an hour. |
| Double sink | Washes two pieces at a time. |
| L-shaped counter | A counter in L. |
| Wooden wall cabinet | Hangs on the wall; keeps groceries that never go bad, 20 of each, seen behind the glass. |
| Metal wall cabinet | The same, in metal. |
| Pantry shelf | Always full of groceries; keeps groceries that never go bad, 10 of each. |
| Glass jars | Three jars: up to 3 groceries that never go bad, 20 of each. |
| Ceramic jars | The same, in ceramic. |
| Wooden fruit bowl | Keeps fruit, 10 of each. |
| Metal fruit bowl | The same, in metal. |
| Egg basket | Keeps 12 eggs of each kind. |
| Wall spice rack | A dish made with care gives 15% more instead of 10%. |
| Counter spice rack | The same, on a counter. |
| Mug rack | Counts as Glasses. |
| Utensil holder | The burners, oven, pressure cooker and air fryer cook 15% faster. |
| Pot rack | Hangs on the wall; gives the Big pot of the platters. |
| Plates | For every dish and platter. |
| Glasses | For every drink. |
| Cutlery | For every recipe that is chopped. |
The fridges, the freezer, the wall cabinets, the Pantry shelf, the jars, the fruit bowls and the Egg basket open like the fridge: near one, its window shows what you carry and what it keeps side by side, and nothing goes bad inside. Each keeps only its kind: the fridges and the freezer any food; the wall cabinets, the shelf and the jars the groceries that never go bad (rice, beans, honey, salt, ground coffee, sugar, tea leaves, cocoa powder, flour, cornmeal and firewood), the jars up to 3 different ones; the fruit bowls fruit; the egg basket eggs, duck and quail eggs too. Store all puts in what that piece keeps.
The small appliances and kitchen things (the electric oven, the microwave, the jars, the plates…) go on a table top: on any table and on the Counter with sink and stove, the Kitchen cabinet, the L-shaped counter and the Dishwasher, where dishes can be served too. The Range hood, the wall cabinets, the Wall spice rack and the Pot rack hang on a tall wall like a painting.
Speakers
In Edit House's Shop, in the Living room category, there is the Speaker for 500 Coins, which stands on the floor, and the Small speaker for 300 Coins, which goes on a table. Both are also sold in the Edit of every company with an interior, and the Speaker also goes in the yard, from Edit yard's Shop. Only the owner of the home, the company or the plot places, moves or stores speakers: not the spouse, residents or guests. In a Hotel room, the room's owner.
Near your speaker, press Radio: the phone's Radio app opens, and the station you tap goes to the speaker, with the same stations as the car. Everyone in the speaker's room hears it; in a company, everyone inside it; in the yard, everyone on the plot. Only the speaker's owner picks the station, and each person sets their own volume in the app. The speaker turns off when its owner leaves the game or the city, or stores it. Where a speaker is playing, the phone's radio turns off; in a car or motorbike with its radio on, the vehicle's radio plays.
Yard
On your house's plot, outside, press Edit yard. On the House tab, drag the house, the garage or the gate to move it, or press Move house or Move garage and take it wherever you like, Turn house points the door another way, Turn garage points the car door another way, Move side door puts the garage's side door on its other wall and Remove garage frees its space. A garage away from the street gets a path to the sidewalk, and the vehicles in it go along. The gate slides along the front of the plot, and the trash bin goes with it; drag the trash bin to leave it somewhere else along the curb. Whoever walks into a bin goes round it on their own. Save only shows when the house fits there: it can't stand on the garage, in front of the gate or close the way to its door, and the car entrance can't be at the street's lamp post. While you move the house, the garage or a piece, the places where it can't go are marked in red on the ground.
On your company's plot (all but the Tuning Shop), outside, Edit exterior → Company → Turn company points its door another way, like Turn house in the yard, and Move company takes the company wherever you like on the plot (dragging the building moves it too). Save only shows when it fits there: inside the fence, not on an exterior piece, in front of the gate or closing the way to its door.
On the plot of any company of yours, outside, Edit exterior decorates the plot, like a house's yard. Its Shop has a street bench, a bike rack, a sidewalk chalkboard, a window planter, a street lamp, an entrance mat, awnings in 6 colours and an entrance planter, from 200 to 500 Coins, and a flower arch, a topiary tree, string lights and a lit sign with the company's symbol, from 200 to 400 Ora. The yard's flower planter, hedge, garden lamp, stone path, wooden deck and garden fountain go there too, at the house price. Only the owner edits the exterior; nothing stands in front of the door, and at a Tuning Shop the car bays always stay free.
The yard's Shop has the Small pool for 3,000 Coins, the Big pool only in Ora (2,500 Ora), the Barbecue for 800 Coins, a sun lounger, a hammock, a picnic table and ornaments from 500 to 1,500 Coins. Place them from Inventory, drag them and turn them with R; Store puts one back in the inventory. Try it shows a piece in the yard before you buy it (only you see it), as many as you like: drag them, turn them and, if you like them, Done buys them all for the total price and each one stays where it was. Cancel drops them.
You can swim in the pool, and stepping into the water puts your swimwear on by itself, like at the beach. At the barbecue, Cook makes the Barbecue (see Cooking). You can lie on the sun lounger and the hammock, sit at the picnic table, sit and swing on the garden swing, and the garden umbrella keeps the rain off.
The Covered patio (1,500 Coins) covers a 3 by 3 metre piece of the yard: it doesn't rain under it. It goes over the pool, the deck, the sun lounger and even in front of the door; only its four posts are in the way.
Each Stone path (200 Coins) is a hexagonal block: put down near another, it fits onto it by itself, end to end or side by side, so you can lay paths and patios.
Everything that goes inside the house also goes in the yard of a house or a farm: place it from the Inventory. The cake, the little vases, the table lamps and whatever goes on a table go on a yard table, like the picnic table; the cushions go on a seat; the paintings, the wall lights, the clocks and whatever hangs go on the house's outer wall, facing out and never over the door. With something hanging on its wall, the house only moves after you take it down. At night, the lamps, the wall lights, the party lights, the garden lamp and the big string lights light up by themselves in the yard and light around them like a street lamp.
On the Fence tab you change the whole fence around the plot and the gate. Every house comes with the White picket fence and the Iron gate. The other fences, like the Low fence, the Hedge and the bamboo one, cost 800 to 1,500 Coins, and the gates 600 to 1,000 Coins. The best ones, like the Stone wall, the Wrought iron fence, the Flowering hedge and the Royal gate, are only in Ora. Tap one you have to put it up. Try it shows the fence or the gate on the plot before buying (only you see it), and you can try a fence and a gate together, with the yard pieces; Done buys it all. Bought once, it serves all your houses. Remove front fence leaves the front of the plot open, with no gate (only those who may come in still do), and Put up front fence puts it back.
Living at home
Every bathroom has a toilet, a sink and a shower: you can sit on the toilet, brush your teeth at the sink and take a shower. Away from home, you shower for free in your Hotel room (and in a guest room) and in a jail cell, and by paying the owner in a company's Bathroom. Getting up from the toilet flushes it on its own. In a Bathtub you take a bath sitting in the foam. In the Bath category of the Shop you can buy more toilets, sinks and showers and put them in any room. The Bathroom cabinet and the Double vanity are sinks too: at the double vanity, two people brush their teeth at the same time. Sofas and double beds have a place for each person. Two people sleep in a double bed, whoever they are; only one in a single bed.
In your house, the house button opens the house screen, with Edit House, Residents and Guests. Residents shows who lives with you, and with Add a resident you can invite friends and people from your family: whoever accepts lives there, comes in without an invite and is not a visitor. Whoever lives in the house, the residents and your spouse, has the same controls as you: they edit the house and the yard, use the fridge and the stove, open the garage and park in it, control the TV, throw parties and invite visitors. What they buy comes out of their own Coins, and the furniture they put in stays theirs: a resident who leaves the house takes it back to their inventory. Your furniture they can move, turn and put away, but what they put away goes back to your inventory: they can't keep it, give it, sell it or delete it. The house is still yours: only you invite or remove residents and sell the house. The ? in the corner of the house screen sums up what residents and guests can do. Inside a house, Go points the compass at the other houses you live in in the city.
Inside your home, Guests (in the house screen) shows who is invited and has Add a guest; in the Hotel room, Invite friends. Both call your online friends in the city, and in the house Remove takes a guest off: whoever accepts may come in, and the compass points the way to the door. While a visitor is inside, decorating waits until they leave; your spouse is not a visitor. With a TV (the TV stand, the Big TV or the Wall TV, hung on a tall wall like a painting) you can play YouTube videos for everyone in the room: paste a link or search for the video by name. Each person has a few new searches a day; what someone already searched today always shows up. On and with no video, the TV shows its own channels. Hide keeps the video playing out of sight, Show brings it back and Close stops it. To hear only the videos, tick Turn off background music in Settings.
Party
In the house screen, Party invites Everyone online in the city, or only Friends and family, to your house. During the party, the TV's video shows in every room, on both floors and in the yard. End party ends it, and the party also ends when you leave the game or the city. A party for Everyone blinks on everyone's minimap in the city. Whoever accepts the invite may come in, and the compass points the way to the house. At a party for Everyone, any player may come in as a guest, even without an invite.
In Party, Schedule sets the party for a real day and hour, for Everyone or Friends and family, from 5 minutes to 30 days ahead. In the Brazilian cities the time is Brasília time. Those who will be invited and are online hear about it at once. At that time the party starts by itself if you are in the city; if not, it starts when you arrive, for up to 2 hours. The scheduled party shows in the house screen, with Cancel. You can have one party scheduled at a time. After a party, wait 10 minutes to start another one.
Next to some furniture you can use it, and everyone in the home sees and hears it: Play a song on the piano, turn the stereo on to play music, light the lamps and the fireplace, feed the aquarium's fish. The rocking chair rocks while you sit on it and the grandfather clock chimes once every hour.
By day sunlight comes in through the windows on the sunny side of the home: some in the morning, others in the afternoon. Moonlight comes in at night, and when it rains the water runs down the glass. Whoever sleeps lets out Zzz, and a shower fogs the bathroom mirror.
The supermarket
Past the city's west street, north of the big earth ground across from the skate park, is the Supermarket, with its parking lot in front. Inside are fruit, vegetables, rice, beans, honey, salt, ground coffee, sugar, tea, cocoa powder, flour, cornmeal, bread, milk, eggs, cheese, butter, meat and ham, all from the farm, and firewood for the wood stove, to cook and make drinks at home (see Cooking and Drinks).
At any of the four checkouts press Shop: each tab shows its items and their prices; press a price to put one in the Cart. In the Cart tab change how many with − and + (hold them to go faster), or tap the number and type it, then press the total to pay for everything at once. Buy as many as you like, as long as you have the Coins. What you buy goes to your Inventory, in piles of up to 20 of each item (with more, another pile starts); out of a fridge it goes bad in time. Nothing goes bad at the supermarket.
| Section | Price |
|---|---|
| Fruits: banana, apple, orange, lemon, mango, strawberries, grapes, pineapple and watermelon | 2 to 27 Coins |
| Vegetables: tomato, carrot, cucumber, lettuce, bell pepper, cabbage, potato, corn and pumpkin | 1 to 26 Coins |
| Pantry: rice, beans, honey, salt, ground coffee, sugar, tea leaves, cocoa powder, firewood, flour, cornmeal and bread | 1 to 20 Coins |
| Dairy & eggs: milk, eggs, cheese and butter | 3 to 35 Coins |
| Meat: chicken, pork, beef, lamb and ham | 5 to 40 Coins |
| Seeds: the crops of the fields of your farm (yours or where you live), one a day, and Fertilizer (see Farm) | 3 to 10 Coins |
| Fishing: fishing rod, cooler and baits (see Fishing) | 2 to 300 Coins |
| Sewing: wool, for the Boutique's clothes (see Boutique) | 35 Coins |
The Market tab of the phone's Food app has the same items (except wool), brought to you on the street by the delivery rider, at three times the supermarket's price. When you take the order, they go to your Inventory.
Selling what you made on a farm
At the Fish counter, while you carry any, Sell farm goods buys what you harvested or produced on a farm. Choose how many; the Coins come at once.
| Good | Price |
|---|---|
| Lettuce | 21 |
| Tomato | 22 |
| Carrot | 23 |
| Corn | 24 |
| Potato | 24 |
| Bell pepper | 24 |
| Strawberries | 25 |
| Pumpkin | 26 |
| Watermelon | 27 |
| Milk | 15 |
| Eggs | 8 |
| Cheese | 35 |
| Honey | 20 |
| Chicken | 15 |
| Pork | 35 |
| Beef | 25 |
| Lamb | 40 |
| Wool | 35 |
| Duck eggs | 10 |
| Quail eggs | 5 |
| Goat meat | 40 |
| Duck meat | 15 |
| Quail meat | 5 |
| Turkey meat | 70 |
The trash
Rotten food goes in the Trash can of your home (in Edit House, Kitchen, for 25 Coins): next to it, Throw away throws in all the rotten food you carry. Outside, next to any bin on the sidewalk (a house's, a company's, a farm's, one in Água Doce or a city building's, like the Hotel's), Throw away also throws away all the rotten food you carry at once, along with the trash bag or the poop bag if you have one in your hand.
12 hours after the first thing went in (counting only while you play), the trash starts to smell. Take out the trash puts it in a bag in your hand: drop it in any bin on the sidewalk with Throw the bag, like the one in front of your house or the Hotel's. The garbage truck takes it on Thursday. A pet's poop bag also goes in your home's trash can or a sidewalk bin (see Tricks, toys and baths).
Coffee
Buy Ground coffee at the Supermarket or in the Market tab of the Food app (4 Coins) and the Coffee maker in Edit House, Kitchen (60 Coins), or order the Retro coffee maker or the Espresso machine, which also makes espresso and cappuccino (see Drinks), at a Furniture Designer's store.
Near the coffee maker of your home (yours, your spouse's, one you live in or your Hotel room), press Make coffee: it uses one ground coffee from your Inventory or from the kitchen's fridges and cabinets, costs 5 stamina (half with the clinic's vaccine), and you put the filter with the coffee in and press the coffee maker's button. Without that stamina you cannot make coffee. You earn a little Cooking experience (as much as a first dish), the pot fills up and in 20 seconds (10 at the Espresso machine) the Cup of coffee goes to your Inventory, even if you walked away. One coffee at a time in each coffee maker.
In the Inventory, tap the Cup of coffee and Drink: standing or seated, wherever you are except inside the church, and everyone sees you drinking. Each cup gives a little Stamina, up to 60%. Out of a fridge a cup goes bad in a day; in the Fridge it never does.
More topics
First steps
Work and money
Skills
Farm
Água Doce and the river
Vehicles
Relationships
Pets
Leisure
Health and police