Pets
Adopting
The Pet shop is next to the bar. At the counter, Adopt a pet with the name you choose: a dog or a cat, 5 breeds each, for 50 Coins. Every pet has the same look as the characters: rounded shapes, two shades and the dark outline.
Pigs, snakes and parrots, 3 breeds each, are adopted only at a Vet Clinic, at its counter, on the Adopt tab. It also has 5 pets only the clinic sells, 3 breeds each: bat, gecko, hamster, rabbit and spider. The guinea pig is sold only at the clinic too, with 3 breeds: Abyssinian, American tricolour and Peruvian. Dogs and cats are there too, with 5 more breeds of each that only the clinic sells: Corgi, Dalmatian, German Shepherd, Golden Retriever and Pug; Bengal, Ragdoll, Russian Blue, Sphynx and Tuxedo cat. The vet who owns the clinic picks each pet's price, and you pay with transferable or non-transferable Coins, which all go to the vet. Only at the clinic do you pick the pet's 2 colours: Colour 1 paints the coat or the body, and Colour 2 the ears, stripes, spots and wings. Original keeps the breed's colour. A pet you already have changes its colours there too, with the Paint care. See Vet Clinic. On CrazyGames, the Pet shop still sells pigs, snakes and parrots for 200 Ora.
The counter also sells Pet food and the Leash (50 Coins).
Looking after your pet
The paw button opens your pet's panel: its age, Fed, Happiness and its Bowl. Hold on your pet and the balloons around it show what you can do: Feed, Pat, Play, Tricks and more. When it is hungry and close to you, the Feed button shows up. Walking outdoors together makes it happy. With two pets, each one's name at the top of the panel switches between them, and each has its own hunger, happiness and bowl. At a Vet Clinic, the vet also feeds your pet for free and plays with it or walks it for 28 Coins (see Vet Clinic).
Out together
At home, Follow me takes it out with you: it goes everywhere you go, in vehicles, to other cities and even to the hospital. On a bicycle, it rides in a basket on the front (the parrot and the bat fly along, the spider and the gecko ride on your shoulder); with two pets, the second runs beside you. The parrot and the bat fly behind you and land on your shoulder; the snake sometimes wraps round your neck, and the spider and the gecko climb onto your shoulder. It stops following only when you are home again and pick Leave at home. Left at home, it stays in that home and shows up only there. This also works in a house where you are a resident. If that house is sold, demolished or left behind when you move to another city, the pet comes back beside you and follows you. Your spouse can do it too. Give up for adoption returns it to the pet shop for good.
Other players can pat your pet, see its card and congratulate it on its month-day.
Leash
With the Leash, bought once at the pet shop's counter for all your pets, dogs, cats, pigs and rabbits go for walks on the leash. With your pet following you and you on foot, hold on it and pick Leash: it walks at your left side, the leash in your hand, and everyone sees it. At home on the leash it stays with you instead of wandering around the house. Take off leash lets it go, and the leash also comes off when you pick Leave at home or give it a bath. On the leash it doesn't play ball. The other pets don't wear a leash.
Your pet at home
At home, the Pets tab of Edit House has furniture for your pet:
| Free | Food and water bowls and a pet tub |
| In Coins | A cushion (10 Coins), a pet bed, a scratching post, a toy basket and a dog house |
| In Ora | A canopy bed, a cat tree, a water fountain and an automatic feeder |
At home your pet doesn't follow you: it roams the house by itself, eats from its bowls, drinks, sleeps, scratches and plays on its furniture, naps on your beds and sofas, sniffs around and comes to you now and then, and everyone in the home sees it. A sleeping pet closes its eyes and settles into its way of sleeping, with little zs over its head: dogs, cats and pigs curl up, hamsters, rabbits and guinea pigs make a ball, the parrot sinks its head and the bat wraps itself in its wings. While Edit House is on, it follows you. The better the piece, the faster it gets happy. The scratching post is for cats; the cat tree for cats and snakes.
Food and the bowl
Pet food comes in bags of 4 portions: 15 Coins at the pet shop, or 35 Coins in the Pet food tab of the Food app, brought by the motorbike. At a Vet Clinic, the counter's Pet food tab sells the bag at the pet shop's price and the Premium pet food, only found there, at 23 Coins a bag. Buy as many bags as you like, as long as you have the Coins; they are in My character > Inventory.
A pet that eats Premium pet food poops half as often: every 10 days of its life instead of 5. Each portion counts for 1 day, and a bag in the bowl for the days it takes to eat it. While it lasts, the pet's window shows Premium. With premium food in your inventory, Feed and Bowl use it first.
Feed gives your pet one portion. At home, Bowl puts a whole bag in its bowls: it eats from them by itself, even while you are out, and the food never spoils. A full pet lasts 2 days on its own, and a full bowl gives it 3 more. With the automatic feeder, the bowls hold two bags.
Tricks, toys and baths
Every pet learns tricks: the first one right away, another at 10 days and the last at 30. Hold on your pet and pick Tricks:
- Dog: Sit, Paw and Roll over.
- Cat: Sit, Roll over and High five.
- Pig: Sit and Spin.
- Snake: Coil and Rise.
- Parrot: Say hello, Dance and Shoulder.
- Bat: Fly a loop, Hang upside down and Wrap in its wings.
- Gecko: Lick its eye, Wag its tail and Push-ups.
- Guinea pig: Wheek for food, Stand up and Popcorn jump.
- Hamster: Stand up, Fill its cheeks and Roll over.
- Rabbit: Jump, Stand up and Twitch its nose.
- Spider: Wave, Spin and Jump.
Toys
The Toys tab of the Ora store has a Ball for dogs, cats and pigs (pick Play), a Snake branch to climb and a Parrot swing, which go to your home's furniture.
Baths
Next to a Pet tub, pick Bath. When your pet smells and you are beside the tub, the Bath button shows up.
At a Vet Clinic, the vet can also bathe your pet, for 28 Coins: go in with your smelly pet following you while the vet is working and pick Bath (see Vet Clinic). The pet shop does not give baths.
Poop
Every 5 days of its life, a pet poops on the floor of the home it is in, and the poop smells. Go up to it and choose Pick up: the poop goes into a small bag in your hand, which still smells. You can pick up to 6 poops into the same bag and throw them all away at once. Throw the bag away in your home's Trash can with Throw away or in any bin on the sidewalk with Throw the bag. With the bag in your hand you can't take out the trash, and the other way round.
Vet Clinic
At a Vet Clinic, the Vet who owns it cares for your pet. To start, go in with your pet following you while the vet is working and pick what it needs:
| Care | Price | What it does |
|---|---|---|
| Feed | Free | Fills your pet's hunger |
| Play | 28 Coins | Makes your pet happier |
| Walk | 28 Coins | Fills your pet's happiness |
| Bath | 28 Coins | Takes your pet's smell away |
| Paint | The vet's | Changes your pet's 2 colours |
Only what your pet needs shows; Paint always does: pick the new Colour 1 and Colour 2 and tap the price. When your turn comes, you go to the care table and your pet gets up on it, or into its tub for a bath. You can pay with transferable or non-transferable Coins. On a walk, the vet takes your pet along the sidewalk and back. If you leave before your turn, the Coins come back.
Adopting at the clinic
At the counter, Pet catalogue opens the Adopt tab, with every pet at the price the vet picked: a card for each of the 10 dog breeds and the 10 cat breeds, and a card for pig, snake, parrot, bat, gecko, guinea pig, hamster, rabbit and spider, 3 breeds each. Tap a card's price, pick the breed, Colour 1, Colour 2 and the name, tap the price and confirm. Every pet has 2 colours: Colour 1 paints the coat or the body, and Colour 2 the ears, stripes, spots and wings; Original keeps the breed's colour. The pet comes at once, even with the vet away, and the Coins all go to the vet. Each person can still have up to 2 pets (4 with VIP). The vet does not adopt at their own clinic.
Pet food at the clinic
At the counter, Pet catalogue also has the Pet food tab: the bag of pet food at 15 Coins, the pet shop's price, and the bag of Premium pet food at 23 Coins. Tap the price and pick how many bags. The Coins all go to the vet, who does not buy at their own clinic.
Everything at the Vet Clinic (pets, pet food, the catalogue, the cares and Paint) can be paid with transferable or non-transferable Coins: with both, the price shows twice, and the one with the lock uses the non-transferable ones first. The vet gets the non-transferable part as non-transferable, and a catalogue piece paid with them becomes non-transferable.
Farm animals and feed
At the counter, Pet catalogue also has the Farm animals tab, with the animals of the corrals of your farm (yours or where you live), and the Pet food tab has Farm feed at 15 Coins a bag (see Farm). The animals are paid in Coins only, at the vet's price, and the Coins all go to the vet.
Outfits
At the counter, the Outfits tab has 3 outfits for each kind of pet, like a sweater, raincoat, bandana, bow, witch hat, top hat, crown, pirate hat, vampire cape and flower crown, each one made for that pet's body. Tap the price the vet picked: you pay with transferable or non-transferable Coins, and they all go to the vet, even with the vet away. The outfit is yours for good and fits all your pets of that kind. In the pet window, Outfits shows the ones you have for it: tap one to put it on, or the one it is wearing to take it off. Everyone sees the outfit. It comes off for a bath and goes back on after, and under a hat the birthday party hat stays put away.
Pet catalogue
At the counter, Pet catalogue also has furniture only the clinic sells: pet sofa, play tunnel, agility hurdle, chew toy box, heated terrarium, parrot play stand, ball pit, gourmet feeder, scratching tower and pet hammock. Their price puts the piece in the Cart, ordered in the Cart tab like at the Furniture Store. The vet makes them to order; once made, they go to your Inventory and you put them in your home with Edit House. In a corner of each piece are the icons of the pets that use it; the paw means every pet does.
The Vet's work
Once you graduate in Veterinary Medicine, build a Vet Clinic on a plot and press Work in front of the care table. Players' pets come first; with nobody waiting, the city's pets come in with their owners, paid by the game. Each care is a minigame that pays 28 Coins and the level bonus (the game pays for the food). On a walk, the pet goes with you to the spot marked on the map, and the minigame comes there. With orders from the catalogue, tap Make furniture at the care table. On the counter's Adopt tab, you type each pet's price, from 100 to 100,000 Coins: it starts at 300 Coins for dogs and cats and 400 for pigs, snakes and parrots and 500 for the others. On the Farm animals tab you type each animal's price the same way, from 100 up, starting between 100 and 300 Coins. Each pet adopted at your clinic tells you, and the Coins go to you, even while you are offline. On the counter's Outfits tab, you also type each outfit's price, starting at 200 Coins, and each outfit sold tells you. The Colour change price is there too, starting at 200 Coins: its minigame is always Paint the pet, and the whole price goes to you, without the level bonus. With Edit Vet Clinic, you move the counter and the table and buy the clinic's own furniture: waiting bench, pet scale, pet food shelf, fish tank, bird cage, pet carrier rack, grooming dryer and toy display.
Saying goodbye
When a pet dies, go to your plot, your spouse's or the one of the house you live in as a resident, and stand in the part of the yard that buildings never take: Bury places its tombstone right in front of you, with its name and age, where no construction will ever cover it. Tap a tombstone to see which pet lies there and who its owner was. On those plots, Remove takes it away, free.
Best cared-for pets, in Rankings in the menu (☰), shows the living pets with the most days lived.
More topics
First steps
Work and money
Skills
Homes and plots
Farm
Água Doce and the river
Vehicles
Relationships
Leisure
Health and police