Farm
How to start
A farm is a big lot on the dirt road south of the city, with room for a house, crops and animals. No bus goes down that road: walk, drive or take a taxi.
- In the Real Estate app, choose a Farm, follow the map and press Buy plot on the lot.
- On the lot, press Build and buy a Field.
- Go to the field, press Plant and choose a crop.
- Buy a seed in the Seeds tab of the Supermarket.
- Back at the field, press Plant.
- Water it, take off the bugs and the weeds, and come back when it is ready to Harvest.
- Sell the harvest at the supermarket, at Sell farm goods.
Buying the lot
A farm lot costs 30,000 Coins or 15,000 Ora. A lot for sale has stakes, an orange cord and a sign with its number. Stand on it and press Buy plot: the window shows the price and any rule that stops you.
You get the fence, the gate on the road, which opens in the middle, in two parts, a mailbox, the driveway and the parking. The rest of the lot is empty, for you to build on.
House, fields and corrals
Build in any order. Nothing needs the house.
| What | Price | How many |
|---|---|---|
| Porch House | 10,000 Coins | 1, ready in 40h, by the city's builder |
| Field | 2,000 Coins or 1,000 Ora | 2, ready at once |
| Corral | 2,000 Coins or 1,000 Ora | 2, ready at once |
On the lot, Build shows the house, the field and the corral. The house has 2 floors, and its furniture, residents, guests, parties and yard work as in any house. A farm has no garage.
The Porch House look comes free. Classic House, Country House and Stone House cost 1,500 Ora each: once the house is finished, choose one in Facade, where the colours are too.
In Build, on the Farm gates tab, the owner can change the lot's gate, with or without a house. The Wooden farm gate comes free. The others cost 300 to 600 Ora: White farm gate, Green steel farm gate, Rustic farm gate, Flower farm gate, Portal farm gate and Stone farm gate. Once bought, tap Choose to put one up. They only go on a farm.
Moving things and the parking
On the lot, away from the pieces, the owner presses Edit farm. Choose the house, a field, a corral or the parking, then drag it or use the arrows. Move takes it somewhere else, Turn gives it a quarter turn and Done ends. Here and in Edit yard, drag the ground to move the camera and use the mouse wheel or a pinch to zoom out until the whole farm shows.
Everything stays inside the lot and nothing overlaps. While you move something, the places where it can't go are marked in red on the ground. Crops and animals stay in their field or corral. The gate never moves. The house moves once it is finished.
The Parking has 2 bays. The driveway follows it from the gate, and that is where cars may go on the lot. Your car or motorbike stays where you leave it. Take your car or motorbike out of the inventory near your farm and it appears in a free bay of this parking.
The farm's Trash bin stands by the road. Choose Trash bin and drag it along the front of the lot: it goes from one end to the other, but not in the way in through the gate. You can move it with or without a house.
The farm's Sign, with its name and yours, starts by the road, beside the gate. Choose Sign to move it anywhere on the lot, Turn it an eighth of a turn at a time, or Hide sign so nobody sees it (Show sign brings it back). It reads the same from both sides.
Choosing a crop and buying seeds
At a new field, Plant lists the crops. Choosing is free.
| Crop | Seed | Spaces | Harvest | Grows in | Sells for |
|---|---|---|---|---|---|
| Lettuce | 3 | 24 | 48 | 6 days 7h | 21 |
| Tomato | 4 | 24 | 48 | 6 days 14h | 22 |
| Carrot | 5 | 24 | 48 | 6 days 21h | 23 |
| Corn | 6 | 18 | 72 | 10 days 19h | 24 |
| Potato | 6 | 18 | 72 | 10 days 19h | 24 |
| Bell pepper | 6 | 18 | 72 | 10 days 19h | 24 |
| Strawberry | 7 | 24 | 96 | 15 days | 25 |
| Pumpkin | 8 | 12 | 96 | 15 days 14h | 26 |
| Watermelon | 9 | 12 | 96 | 16 days 4h | 27 |
Seeds are sold only in the Seeds tab of the Supermarket, which lists the crops of the fields of your farm (yours or where you live). You can buy one seed per day, of any crop, and the wait also runs while you are out of the game. A day in Folkora lasts 24 minutes. Seeds never go bad and you can keep as many as you like.
Changing the crop
Change the crop, in the field's window, loses everything planted there, with no way back. To confirm, type the word the window asks for, I understand: it means you know the plants will be lost.
Planting, watering and harvesting
Plant uses one seed for one space: your character kneels and plants it. Each space grows on its own, through 5 stages, from seed to ready.
Water lasts 3 days. A field with no water stops growing and takes no seeds; after 2 more days dry, the whole field dies and must be cleaned with Clear.
Harvest takes every ready space at once. The items go to your Inventory, and each harvested space also gives 2 seeds of that crop. A ready space left for 3 days rots: Clear takes it away.
What you harvest goes bad outside a Fridge, a Freezer or a Cooler, like any food (see Cooking).
Fertilizer, bugs and weeds
Fertilizer is sold in the Seeds tab of the Supermarket for 10 Coins: it goes to the cart, where you choose how many you want. Near the field, press Fertilize: one bag makes the plants grow 15% faster for 3 days. You can fertilize again once less than 2 days are left.
On a watered field, now and then a bug lands on a plant that is still growing, up to 3 per field. That plant stops until you press Squash bug over it. It never eats the plant.
Weeds grow little by little, up to 3 tufts, and each one makes the field 5% slower. Press Pull weed over it.
Bugs and weeds only come while the field is watered and something is still growing.
Buying animals
At a corral, Corral lists the animals. Choosing is free. Change the animal loses all the animals in that corral, with no way back: type I understand to confirm. The corral window shows a picture of each animal, at its age. The corral window also shows Name on each animal: a name of your own, free, changed whenever you like by the owner or a resident. It floats over the animal for everyone who passes by.
| Animal | Every 7 days | Meat | Vet's starting price |
|---|---|---|---|
| Cow | 16 Milk | 6 Beef | 300 Coins |
| Sheep | 7 Wool | 3 Lamb | 200 Coins |
| Goat | 7 Cheese | 3 Goat meat | 200 Coins |
| Hen | 30 Eggs | 1 Chicken | 100 Coins |
| Duck | 24 Duck eggs | 1 Duck meat | 100 Coins |
| Quail | 48 Quail eggs | 1 Quail meat | 100 Coins |
| Bees | 11 Honey | never | 150 Coins |
| Pig | only meat | 13 Pork | 110 Coins |
| Turkey | only meat | 6 Turkey meat | 110 Coins |
Animals are sold at any Vet Clinic: at the counter, Pet catalogue, Farm animals tab. It lists the animals of the corrals of your farm (yours or where you live), at the price the vet chose, in Coins only; the others show Choose in the corral first. You can buy one animal every 2 days, and the wait also runs while you are out of the game. It goes to your Inventory: then press Take to the corral in the corral's window. A corral holds up to 5.
A vet does not buy at their own clinic.
Ages
An animal is a baby on its first day, young until its third, and an adult after that. Only adults produce and can be slaughtered. They age only while the owner or a resident is playing in that city and is not inactive. A baby calf, lamb, kid or piglet is already bigger than any pet.
Feed, water and collecting
Farm feed is sold at the Vet Clinic, in the Pet food tab, for 15 Coins a bag. Feed uses one bag per animal and lasts 7 days. Give water fills the trough for free and also lasts 7 days.
Near a corral, each hungry animal has its own Feed button floating over it while you have feed: one press uses one bag and feeds only that animal. Once it has eaten, it can eat again after 1 day. Feeding happens only this way, beside each animal, and each one gives its XP.
Over the trough, a drop and a bar show the water level, which goes down to zero in 7 days. Walk up to the trough and press Fill: it is free and needs no bucket.
An animal with no feed or water stops producing, but it never dies. Bees need neither.
Each animal produces on its own time: the corral window shows, on each one, when its batch will be ready, or why it stopped. When something is ready, Collect takes all of it at once. Each animal holds only one batch waiting, so come back often. Wool is not food: it never goes bad and does not go in a fridge.
When you feed them, the animals walk to the hay feeder and eat.
Happy animals
The corral's window shows whether each animal is Happy or Sad, and a heart or a rain cloud shows over it.
An animal shut in the corral for 1 day gets sad. Out on the farm for 30 minutes in a row, or given a Pet, it is happy for 1 day. A happy animal grows and makes its product 10% faster. Near the corral, the Pet button shows over each animal, once a day.
A shut corral gets dirty: a pile of dirt shows up each day, up to 5, and with 3 or more every animal is sad. Press Clean over the pile, or in the corral's window, and get 1 Fertilizer for each pile.
Bees never get sad nor dirty the corral.
The gate and the bell
In the corral the animals walk and graze, the birds peck and the bees fly round their hive.
Each corral has a wooden gate with a bell on its post. At the gate, Open gate lets the animals walk around the farm. They never go into a field, the house or another corral, nor out of the lot.
With the gate open, Ring the bell calls them back, walking or flying, and the gate closes by itself. It also closes when the owner and every resident have left. Close gate closes it at once.
While they are out they keep growing and producing, but to collect, feed, water or slaughter they must be back in. Bees have no gate or bell.
Slaughter
In the corral's window, Slaughter on an adult starts a minigame. If you miss, nothing happens, but that corral waits 1 day before trying again. If you win, the animal vanishes in a puff and its meat goes to your Inventory.
Bees are never slaughtered. Meat goes bad in a day outside a Fridge, a Freezer or a Cooler.
Who may do what
| Who | What |
|---|---|
| Owner | Everything, and the only one who builds the house and uses Edit farm |
| Residents and spouse | Build fields and corrals, plant, water, harvest and care for the animals |
| Guests and visitors | Only visit |
On the lot, with or without a house, People shows the residents and guests and has Add a resident and Add a guest. Fields and corrals have a fence and a gate: Open gate and Close gate are at the gate itself, from outside or inside. Opening a corral's gate also lets the animals out. An empty corral, or one with bees, keeps its gate open. Whoever accepts sees the compass point at the house's door or, with no house, at the gate. Parties are thrown from inside the house. Whoever harvests, collects or slaughters keeps what comes of it.
Agriculture is the farm's skill. Whoever does the work gets the XP, owner or resident: Plant 30, Water 10, Fertilize 10, Harvest 50, Clear 5, Squash bug 5, Pull weed 5, Pet 5, Clean 5, putting in an animal 30, Feed 10, Collect 30 and Slaughter 50. A missed slaughter minigame gives no XP. See your level in Skills.
Farm work costs Stamina: Water 5, Harvest 10, Collect 5, Slaughter 10 (when the minigame starts), Feed 2 per animal, Clear and Clean 3, Pull weed 2 and Squash bug 1. The clinic's vaccine halves it. Without enough stamina nothing happens and nothing is spent.
Nothing is done from afar: at a field, stand at its edge or in it, and go inside a corral. The buttons of each bug, weed, pile and animal show only right beside it.
Selling your farm
A farm is sold at the Notary's Office like any plot (see Buying a plot), with all that stands on it: the house, the fields, the corrals, the crops and the animals. The listing says what comes with it.
The buyer takes it as it is, and must not already have a farm. If you move to another city without selling, the farm is lost with everything on it.
More topics
First steps
Work and money
Skills
Homes and plots
Água Doce and the river
Vehicles
Relationships
Pets
Leisure
Health and police